section2_2class
再びクリック。
からふる。
classってECMAScript2015くらいからできたんだって、よくわからないけど簡単。
section2_2class.js
const canvas = document.getElementById(('myCanvas'))
const context = canvas.getContext('2d')
var currentTetrimino = []
const nextNumber = 3
var blockSize = 10
class Tetrimino{
constructor(shape, color){
this.shape = shape
this.color = color
}
}
const T = new Tetrimino([
[0, 0, 0],
[1, 1, 1],
[0, 1, 0]
], '#0ff')
const J = new Tetrimino([
[0, 0, 0],
[1, 1, 1],
[0, 0, 1]
], '#00f')
const L = new Tetrimino([
[0, 0, 0],
[1, 1, 1],
[1, 0, 0]
], '#f60')
const Z = new Tetrimino([
[0, 0, 0],
[1, 1, 0],
[0, 1, 1]
], '#0f0')
const S = new Tetrimino([
[0, 0, 0],
[0, 1, 1],
[1, 1, 0]
], '#f0f')
const I = new Tetrimino([
[0, 0, 0, 0],
[1, 1, 1, 1],
[0, 0, 0, 0],
[0, 0, 0, 0]
], '#f00')
const O = new Tetrimino([
[1, 1],
[1, 1]
], '#ff0')
makeArray = [T, J, L, Z, S, I, O]
function shuffle(arr){
for (var i = arr.length - 1; i > 0; i--){
var r = Math.floor(Math.random() * (i + 1))
var tmp = arr[i]
arr[i] = arr[r]
arr[r] = tmp
}
return arr
}
function drawTetrimino(x, y, arr){
for (var i = 0; i < arr.length; i++) {
for (var j = 0; j < arr[i].length; j++) {
if (arr[i][j] === 1) {
console.log(currentTetrimino[0].color)
context.fillStyle = currentTetrimino[0].color
context.fillRect(x + j * blockSize, y + i * blockSize, blockSize, blockSize)
}
}
}
}
function onDown(e) {
var x = e.clientX - canvas.offsetLeft
var y = e.clientY - canvas.offsetTop
console.log('x:', x, 'y:', y)
if (currentTetrimino.length < nextNumber) {
Array.prototype.push.apply(currentTetrimino, shuffle(makeArray))
}
console.log('length:' + currentTetrimino.length)
drawTetrimino(x, y, currentTetrimino[0].shape)
currentTetrimino.shift()
console.log('next:')
for (let i = 0; i < currentTetrimino[0].shape.length; i++){
console.log(currentTetrimino[0].shape[i])
}
/*
*/
}
function onClick(e) {
}
canvas.addEventListener('mousedown', onDown, false)
canvas.addEventListener('click', onClick, false)